Preface: “On the Bubble” is a work-in-progress project I’ve been working on during my third year at Breda University of Applied Sciences. I’ve decided to write it out here because I’m looking for an internship, and this serves as the most recent up-to-date example of my ability to collaborate with a team and contribute to…
Author: angle
Hellbound – Perry Engine
Introduction “Hellbound” is the first full game I’ve developed in a custom game engine built from the ground up. Before this, I worked on the “Carrr” Engine which ended up being scrapped due to bad engine design. In contrast, “Hellbound” was highly successful and received great praise for being the best game made with a…
The Carrr Engine
Introduction Greetings and welcome to my article. In this piece, I will discuss a university assignment where we were tasked with creating a game engine from scratch in C++, with the goal of developing a Racing Game. Our game engine was designed to target cross-platform games for modern, high-powered Windows machines using DirectX 12, as…
My BUas CMGT Year 1 Experience
In a blog post, I will write about how I got accepted into BUas in the Creative Media and Game Technologies (CMGT) program as a programmer and what we did during the first year of it. Previous Experience and Intakes: First a bit about my past experience before the intake: The first time I was…